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Online Game v2.1 (Read 697 times)
EqwanoX
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Online Game v2.1
Jan 11th, 2007 at 3:57pm
 
this is REALLY frustrating me so im done with it for now, it needs to be recoded from a different approch,

new features:
-graphics from Gandel
-2 enemies
-lvl/exp system
-money (coins)
-shops
-weapons, armor, heals
-larger area
-trees to hide behind
-IM from a prompt, recieve in textwindow
-send IM at any time by pressing "m"

known bugs:
-rarely player2 will dissapear from player1's screen for no reason
-sometimes stats arent printed at beginning of battle
-enemies dont always sync properly

if you can post any other bugs besides these it would be appreaciated

Online Game v2.1

when you die you have to wait 10 seconds to be resureected, and when you defeat your opponent you take half his coins
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« Last Edit: Jan 14th, 2007 at 11:51am by EqwanoX »  

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EqwanoX
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Re: Online Game v2.1
Reply #1 - Jan 14th, 2007 at 11:53am
 
*UPDATE* v2.1
much more stable
misses are less frequent
send IM at any time by pressing "m"
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KungFuFurby AKA Furby2010
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Re: Online Game v2.1
Reply #2 - Apr 15th, 2007 at 9:07am
 
Idea: Change the send button from "m" to either esc, one of the arrow keys, or the return key via CHR$(13). Otherwise, it interferes with typing any word with the letter M in it.
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This furby is active starting 2005. His company is called Kung Fu Furby Industries.
If you're thinking about developing a game, I'll get going on that right away! It'll take a while, but I can get the job done on the coding, execpt for network programming.
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I am running a PowerMac G5 running Mac OS X 10.4.11.
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EqwanoX
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Re: Online Game v2.1
Reply #3 - Apr 19th, 2007 at 5:56pm
 
furby, were you able to play this game much? how stable is it? i wasnt able to test it effectively cause i only have one keyboard
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« Last Edit: Apr 19th, 2007 at 5:57pm by EqwanoX »  

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KungFuFurby AKA Furby2010
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Re: Online Game v2.1
Reply #4 - Apr 25th, 2007 at 6:39am
 
Sorry, I never played the game. I only gave you the idea because I knew any word with the letter m in it couldn't be typed I figured in the IM.

I'm busy on developing my entry at the moment.
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This furby is active starting 2005. His company is called Kung Fu Furby Industries.
If you're thinking about developing a game, I'll get going on that right away! It'll take a while, but I can get the job done on the coding, execpt for network programming.
Projects:
Kung Fu Furby: The Game (abandoned)
Hunt For The Furby (currently out of the way)
SNET The Game

I am running a PowerMac G5 running Mac OS X 10.4.11.
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kyuss77
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Re: Online Game v2.1
Reply #5 - Apr 25th, 2007 at 11:30am
 
We were playing this game at my work, lol.  It's quite fun, the only problem I noticed was that if one player quit the game the other players game quits unexpectedly.  The usual error message, quit or reload. 

Other than that it was fun, it kind of sucks that the other player can attack you right after you exit a battle with a creature.  maybe a period of immunity would be nice, just to heal up or flee to town ??

Still fun though.

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"I'm enough of an artist to draw freely upon my imagination" --- Albert Einstein
 
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EqwanoX
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Re: Online Game v2.1
Reply #6 - Apr 25th, 2007 at 1:57pm
 
kyuss77 wrote on Apr 25th, 2007 at 11:30am:
We were playing this game at my work, lol.  It's quite fun, the only problem I noticed was that if one player quit the game the other players game quits unexpectedly.  The usual error message, quit or reload.  

Other than that it was fun, it kind of sucks that the other player can attack you right after you exit a battle with a creature.  maybe a period of immunity would be nice, just to heal up or flee to town ??

Still fun though.

cool Grin

Quote:
Sorry, I never played the game. I only gave you the idea because I knew any word with the letter m in it couldn't be typed I figured in the IM.

I'm busy on developing my entry at the moment.

then why dont you ask if the m messes it up rather than say it does, when you dont even know
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Gandolf
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Re: Online Game v2.1
Reply #7 - Nov 17th, 2007 at 6:06am
 
Hey, I've been watching the progress of SilverCreator and Al's GameMaker and When I tried this game, I started wondering. Instead of two players could you make 5 or more players able to get online? Walking around, talking, killing, training... 

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One other thing... ...How far do you think Al's GameMaker is? Been waiting about a year for it, Al should make a forum for it.

-Gandolf
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EqwanoX
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Re: Online Game v2.1
Reply #8 - Nov 17th, 2007 at 7:13am
 
yea you can make up to 10 players at a time but how would you bug test it, it would be really hard
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Samus
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Re: Online Game v2.1
Reply #9 - Nov 17th, 2007 at 11:30am
 
Bug testing eh? I know how to do that but it is annoying. Duplicate SC 10 times (or 9 and just compile one) then open the game 10 times, get one of them to host and the rest to join.
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Circuit
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Re: Online Game v2.1
Reply #10 - Nov 17th, 2007 at 3:26pm
 
Gandolf wrote on Nov 17th, 2007 at 6:06am:
Hey, I've been watching the progress of SilverCreator and Al's GameMaker and When I tried this game, I started wondering. Instead of two players could you make 5 or more players able to get online? Walking around, talking, killing, training...  

__________________________
One other thing... ...How far do you think Al's GameMaker is? Been waiting about a year for it, Al should make a forum for it.

-Gandolf


Click here for the GameMaker forum.
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